US prices from official stores, checked on October 29, 2026 · 45 products compared · no paid scores

Bigscreen Beyond 2e review and specs

Spec-sheet comparison, not a hands-on test. We have not tried the Bigscreen Beyond 2e ourselves: the score and details are based on the official Bigscreen spec sheet and dated US prices.

Eye-tracking version with the Universal-Fit Light Seal; base stations and controllers not included

9.0Excellent · out of 10

The Beyond 2 with eyes: the same 107 g and micro-OLED panels, plus built-in eye tracking, for $200 more. The real question is simple: do you pay now for a feature you can't add later?

  • Same 2560x2560-per-eye micro-OLED displays, 90 Hz and 108° x 96° FOV as Beyond 2, plus built-in eye tracking.
  • Eye tracking enables dynamic foveated rendering, eye contact and blinking in social VR (eye-tracking software in beta).
  • 107 g headset for PC VR with SteamVR base-station tracking; eye tracking is built in and cannot be added later to a Beyond 2.
$1,159

US price checked on October 29, 2026

Compare with its rivals ↗

See it in action

“Bigscreen Beyond 2: breakthrough optics & eyetracking in 107 grams” · Video by Bigscreen (official channel) on YouTube

Specs
BrandBigscreen
ModelBigscreen Beyond 2e
VersionEye-tracking version with the Universal-Fit Light Seal; base stations and controllers not included
TypePC VR headset (wired)
DisplayMicro-OLED, pancake optics
Resolution per eye2560 × 2560
Pixels per degree32 PPD
Field of view108° horizontal × 96° vertical
Max refresh rate75 or 90 Hz
PC connectionDisplayPort 1.4 with DSC + 2× USB 3.0, through the Link Box and a 5 m fiber-optic cable
TrackingSteamVR Lighthouse: at least one base station 1.0 or 2.0 required, not included
Eye trackingYes
Controllers includedNo
Weight107 g, headset only (no strap or cable)
Warranty1-year limited warranty
In the box
  • Headset with Soft Strap
  • Link Box and fiber-optic cable
Compatibility

PC VR headset (wired). PC connection: DisplayPort 1.4 with DSC + 2× USB 3.0, through the Link Box and a 5 m fiber-optic cable. Flight controls (HOTAS, yoke, rudder pedals) connect to the PC and work alongside the headset.

Where to buy
How we score

Score out of 10, calculated in the VR headset category from the official spec sheet and the checked US price, then placed on our editorial scale. Not a hands-on test. Missing criteria are removed and weights renormalized.

Raw score (weighted average)8.1/10
Displayed score (editorial scale)9.0/10
Clarity (PPD or resolution) (25%)7.5/10
Horizontal field of view (10%)7.2/10
Display type (15%)10.0/10
Max refresh rate (5%)6.0/10
PC connection (15%)10.0/10
Tracking (5%)7.0/10
Eye tracking (5%)10.0/10
Weight (5%)9.9/10
Price (15%)5.8/10

Read the full methodology ↗

US price checked on October 29, 2026
Data from the official Bigscreen spec sheet
Calculated score, not a hands-on test

Compared with its rivals

The two products in the same category with the closest price.

Compare: side-by-side table ↗

Bigscreen Beyond 2e

Bigscreen Beyond 2e

9.0Excellent · out of 10
  • 32 PPD, OLED, 108°
  • PC connection: native displayport
  • Checked price: $1,159
This product ↑
Pimax Dream Air SE

Pimax Dream Air SE

9.0Excellent · out of 10
  • 2560 × 2560 per eye, OLED, 105°
  • PC connection: native displayport
  • Checked price: $1,199
See the spec comparison ↗
Valve Steam Frame

Valve Steam Frame

8.4Good · out of 10
  • 2160 × 2160 per eye, LCD
  • PC connection: compressed streaming
  • Checked price: $1,059
See the spec comparison ↗

32 pixels per degree

Clarity stated by Bigscreen: 2560 × 2560 pixels per eye over a 108° horizontal field of view. The higher the figure, the easier it is to read small cockpit labels and gauges.

What eye tracking changes

Eye tracking is what makes dynamic foveated rendering possible: full detail where you're looking, less where you aren't, so the graphics card spends its effort on the gauge you're reading. Where your sim and VR runtime support it, that's headroom you feel on a busy airport.

Two facts frame the decision. Bigscreen presents the eye-tracking software as beta. And eye tracking is built in: it can't be added to a Beyond 2 later. Everything else matches: 32 PPD at peak on 2560 × 2560 pixels per eye, OLED blacks, up to 90 Hz.

What your PC and your room need

Same rules as the Beyond 2. At least one SteamVR base station, 1.0 or 2.0, is required and not included. The PC needs DisplayPort 1.4 with DSC. No VR controllers in the box, which flight sims flown with a HOTAS can do without, as Bigscreen notes.

The $1,159 is the $1,099 headset plus the $60 Universal-Fit Light Seal; with the Custom-Fit Cushion it's $1,219.

Great if you…

  • want the lightest headset we list and eye tracking in it
  • buy hardware once and keep it for years
  • fly with physical controls and already own base stations

Skip it if…

  • beta software on a premium headset bothers you
  • you own no base stations
  • you want controllers and inside-out tracking in the box

What Bigscreen promises

Points taken from the official manufacturer spec sheet.

  • Same 2560x2560-per-eye micro-OLED displays, 90 Hz and 108° x 96° FOV as Beyond 2, plus built-in eye tracking.
  • Eye tracking enables dynamic foveated rendering, eye contact and blinking in social VR (eye-tracking software in beta).
  • 107 g headset for PC VR with SteamVR base-station tracking; eye tracking is built in and cannot be added later to a Beyond 2.
By the numbers
Clarity
32 PPD
Horizontal FOV
108°
Max refresh rate
90 Hz

Connection, tracking and contents

PC VR headset (wired). Connection: DisplayPort 1.4 with DSC + 2× USB 3.0, through the Link Box and a 5 m fiber-optic cable. Tracking: SteamVR Lighthouse: at least one base station 1.0 or 2.0 required, not included. In the box: headset with Soft Strap, Link Box and fiber-optic cable. Eye tracking is built in and cannot be added to a Beyond 2 later; Bigscreen presents the eye-tracking software as beta.

By the numbers
PC connection
Native DisplayPort
Tracking
SteamVR Lighthouse
Eye tracking
Yes

Price and availability

US price checked on October 29, 2026: $1,159. Price shown = headset $1,099 + Universal-Fit Light Seal $60, the cheapest face interface (one must be chosen at checkout). SteamVR base stations and controllers are not included. Versions: With the Universal-Fit Light Seal: $1,159 (scored here); With the Custom-Fit Cushion (3D face scan, default option on the page): $1,219. Linked merchant: Bigscreen. The price at the merchant is the one that applies.

By the numbers
Checked price
$1,159
Merchants
1

Better fit elsewhere?

Dream Air vs Beyond 2e is the premium duel: the Dream Air costs $1,140 more, states 53 PPD, tracks itself with cameras and ships with controllers, at under 170 g.

The Pimax Dream Air SE is only $40 more, with eye tracking, inside-out tracking and under 140 g, but no published PPD. Skip eye tracking and the Bigscreen Beyond 2 is $959.

The verdict

The Beyond 2e is the Beyond 2 to buy if you keep headsets for years: 107 g, OLED and eye tracking, $1,159 at Bigscreen on October 29, 2026.

Base stations first, then check today's price.

Official store

The score in detail

Weighted average of the criteria: raw score 8.1/10, which is 9.0/10 on our editorial scale.

Clarity (PPD or resolution)

7.5/10

Weight: 25% of the overall score

Display type

10.0/10

Weight: 15% of the overall score

PC connection

10.0/10

Weight: 15% of the overall score

Price

5.8/10

Weight: 15% of the overall score

Frequently asked questions

Is the Bigscreen Beyond 2e good for flight sim?

On paper, the Bigscreen Beyond 2e offers 32 pixels per degree (2560 × 2560 per eye), a 108° horizontal field of view, a direct DisplayPort video link from the PC, without the video compression used by Wi-Fi or USB streaming. Bigscreen notes that flight sims can be played without VR controllers, with a HOTAS. PC flight sims such as Microsoft Flight Simulator 2024, X-Plane 12 and DCS World run in VR through OpenXR or SteamVR: check the VR requirements of your sim before buying. This is a spec-sheet comparison, not a hands-on test.

Can you read the instruments with the Bigscreen Beyond 2e?

Bigscreen states 32 PPD with 2560 × 2560 pixels per eye. Pixels per degree (PPD) measure how many pixels cover one degree of your view: the higher the figure, the easier it is to read small gauges, switch labels and the text on flight displays without leaning in.

How does the Bigscreen Beyond 2e connect to a PC?

DisplayPort 1.4 with DSC + 2× USB 3.0, through the Link Box and a 5 m fiber-optic cable. The headset receives the video signal directly from the graphics card.

Does the Bigscreen Beyond 2e need base stations?

Yes. SteamVR Lighthouse: at least one base station 1.0 or 2.0 required, not included. Budget for base stations on top of the price shown if you do not own any.

Can you fly the Bigscreen Beyond 2e with a HOTAS or a yoke?

Yes: your HOTAS, yoke and rudder pedals connect to the PC, not to the headset, so any PC flight control works alongside it. The Bigscreen Beyond 2e ships without VR controllers, which flight sims flown with physical controls can do without. In VR you cannot see your hands, so controls you can find by feel help.

What score does the Bigscreen Beyond 2e get?

The Bigscreen Beyond 2e scores 9.0/10 ("Excellent") in the VR headset category, ranking 5 of 12. The score is calculated from the official specs and the checked US price, with no hands-on test.

How much does the Bigscreen Beyond 2e cost?

The US price checked on October 29, 2026 is $1,159. It may have changed since.

Where can you buy the Bigscreen Beyond 2e?

We link to Bigscreen. The links go straight to the merchant.

Did you test the Bigscreen Beyond 2e hands-on?

No. This page is a spec-sheet comparison, not a hands-on test: we have not handled the product. All information comes from the official Bigscreen spec sheet and dated US prices.